55 research outputs found

    Can local NURBS refinement be achieved by modifying only the user interface?

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    NURBS patches have a serious restriction: they are constrained to a strict rectangular topology. This means that a request to insert a single new control point will cause a row of control points to appear across the NURBS patch, a global refinement of control. We investigate a method that can hide unwanted control points from the user so that the user’s interaction is with local, rather than global, refinement. Our method requires only straightforward modification of the user interface and the data structures that represent the control mesh, making it simpler than alternatives that use hierarchical or T-constructions. Our results show that our method is effective in many cases but has limitations where inserting a single new control point in certain cases will still cause a cascade of new control points to appear across the NURBS patch.Kosinka was supported by the Engineering and Physical Sciences Research Council [EP/H030115/1].This is the author accepted manuscript. The final version is available from Elsevier via http://dx.doi.org/10.1016/j.cad.2015.09.00

    On numerical quadrature for C1C^1 quadratic Powell-Sabin 6-split macro-triangles

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    The quadrature rule of Hammer and Stroud [16] for cubic polynomials has been shown to be exact for a larger space of functions, namely the C1C^1 cubic Clough-Tocher spline space over a macro-triangle if and only if the split-point is the barycentre of the macro-triangle [21]. We continue the study of quadrature rules for spline spaces over macro-triangles, now focusing on the case of C1C^1 quadratic Powell-Sabin 6-split macro-triangles. We show that the 33-node Gaussian quadrature(s) for quadratics can be generalised to the C1C^1 quadratic Powell-Sabin 6-split spline space over a macro-triangle for a two-parameter family of inner split-points, not just the barycentre as in [21]. The choice of the inner split-point uniquely determines the positions of the edge split-points such that the whole spline space is integrated exactly by a corresponding polynomial quadrature. Consequently, the number of quadrature points needed to exactly integrate this special spline space reduces from twelve to three. For the inner split-point at the barycentre, we prove that the two 3-node quadratic polynomial quadratures of Hammer and Stroud exactly integrate also the C1C^1 quadratic Powell-Sabin spline space if and only if the edge split-points are at their respective edge midpoints. For other positions of the inner and edge split-points we provide numerical examples showing that three nodes suffice to integrate the space exactly, but a full classification and a closed-form solution in the generic case remain elusive

    Towards optimal advection using stretch-maximizing stream surfaces

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    We investigate a class of stream surfaces that expand in time as much as possible. Given a vector field, we look for seed curves that locally propagate in time in a stretch-maximizing manner, i.e., curves that infinitesimally expand most progressively. We show that such a curve is generically unique at every point in an incompressible flow and offers a very good initial guess for a stretch-maximizing stream surface. With the application of efficient fluid advection-diffusion in mind, we optimize fluid injection towards optimal advection and show several examples on benchmark datasets

    Watertight conversion of trimmed CAD surfaces to Clough-Tocher splines

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    The boundary representations (B-reps) that are used to represent shape in Computer-Aided Design systems create unavoidable gaps at the face boundaries of a model. Although these inconsistencies can be kept below the scale that is important for visualisation and manufacture, they cause problems for many downstream tasks, making it difficult to use CAD models directly for simulation or advanced geometric analysis, for example. Motivated by this need for watertight models, we address the problem of converting B-rep models to a collection of cubic C1C1 Clough–Tocher splines. These splines allow a watertight join between B-rep faces, provide a homogeneous representation of shape, and also support local adaptivity. We perform a comparative study of the most prominent Clough–Tocher constructions and include some novel variants. Our criteria include visual fairness, invariance to affine reparameterisations, polynomial precision and approximation error. The constructions are tested on both synthetic data and CAD models that have been triangulated. Our results show that no construction is optimal in every scenario, with surface quality depending heavily on the triangulation and parameterisation that are used.This research was supported by the Engineering and Physical Sciences Research Council through Grant EP/K503757/1.This is the final version. It was first published by Elsevier at http://www.sciencedirect.com/science/article/pii/S0167839615000795

    A multisided C-2 B-spline patch over extraordinary vertices in quadrilateral meshes

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    We propose a generalised B-spline construction that extends uniform bicubic B-splines to multisided regions spanned over extraordinary vertices in quadrilateral meshes. We show how the structure of the generalised Bezier patch introduced by Varady et al. can be adjusted to work with B-spline basis functions. We create ribbon surfaces based on B-splines using special basis functions. The resulting multisided surfaces are C-2 continuous internally and connect with G(2) continuity to adjacent regular and other multisided B-splines patches. We visually assess the quality of these surfaces and compare them to Catmull-Clark limit surfaces on several challenging geometrical configurations. (C) 2020 The Author(s). Published by Elsevier Ltd

    Multisided generalisations of Gregory patches

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    We propose two generalisations of Gregory patches to faces of any valency by using generalised barycentric coordinates in combination with two kinds of multisided BĂ©zier patches. Our first construction builds on S-patches to generalise triangular Gregory patches. The local construction of Chiyokura and Kimura providing G1 continuity between adjoining BĂ©zier patches is generalised so that the novel Gregory S-patches of any valency can be smoothly joined to one another. Our second construction makes a minor adjustment to the generalised BĂ©zier patch structure to allow for cross-boundary derivatives to be defined independently per side. We show that the corresponding blending functions have the inherent ability to blend ribbon data much like the rational blending functions of Gregory patches. Both constructions take as input a polygonal mesh with vertex normals and provide G1 surfaces interpolating the input vertices and normals. Due to the full locality of the methods, they are well suited for geometric modelling as well as computer graphics applications relying on hardware tessellation

    Smooth Blended Subdivision Shading

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    The concept known as subdivision shading aims at improving the shading of subdivision surfaces. It is based on the subdivision of normal vectors associated with the control net of the surface. By either using the resulting subdivided normal field directly, or blending it with the normal field of the limit surface, renderings of higher visual smoothness can be obtained. In this work we propose a different and more versatile approach to blend the two normal fields, yielding not only better results, but also a proof that our blended normal field is C

    Multisided B-spline Patches Over Extraordinary Regions

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    We propose a generalised B-spline construction that extends uniform bi-degree B-splines to multisided regions spanned over extraordinary regions in quad-dominant meshes. We show how the structure of the existing cubic multisided B-spline patch can be generalised to work with B-spline basis functions of arbitrary degree and can be spanned over extraordinary vertices as well as extraordinary faces of quad-dominant meshes. The resulting multisided surfaces are Cd-1 continuous internally and connect with Gd-1 continuity to adjacent regular and other multisided B-splines patches. In addition, we design several specialised functions that increase the visual quality of the patches, in both the extraordinary vertex and face settings.<br/

    Gaussian quadrature for C1C^1 cubic Clough-Tocher macro-triangles

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    A numerical integration rule for multivariate cubic polynomials over n-dimensional simplices was designed by Hammer and Stroud [14]. The quadrature rule requires n + 2 quadrature points: the barycentre of the simplex and n + 1 points that lie on the connecting lines between the barycentre and the vertices of the simplex. In the planar case, this particular rule belongs to a two-parameter family of quadrature rules that admit exact integration of bivariate polynomials of total degree three over triangles. We prove that this rule is exact for a larger space, namely the C1 cubic Clough-Tocher spline space over macro-triangles if and only if the split-point is the barycentre. This results into a factor of three reduction in the number of quadrature points needed to integrate the Clough-Tocher spline space exactly
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